Adds a plane to the scene.
How to use
1. Click the Plane icon or choose the Tools > Primitives > Plane command.
2. The program console prompts Local axes origin.
3. Position the plane local axes either by clicking and dragging in any view (release the mouse button to confirm placement) or by typing its XYZ coordinates in the console. Values must be separated by a comma, i.e. 1,2,3, and confirmed by pressing Enter. If you press Enter without typing any value, the axes origin of the plane will be placed in correspondence with the XYZ origin.
4. The program console prompts Opposite vertex.
5. Define the position of the vertex opposite to the local axes by either clicking and dragging the Vertex hotSpot or by typing the plane dimensions in the console. If you press Enter without typing any value, the plane will be created with Width 1 and Height 1. Hold the mouse button down after the click to interactively define width and height of the plane.
Options
Width
To change width of the plane.
Views. Choose the Edit mode. Click one of the construction vertices and drag it. Release the mouse button when you reach the desired width.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.
Height
To change height of the plane.
Views. Choose the Edit mode. Click one of the construction vertices and drag it. Release the mouse button when you reach the desired height.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.